Tag Archive | Mickey

The Crocheting of The Mouse

Remember a while back, I told you I was crocheting an amigurumi that required my full attention as I crocheted the parts? Well here it is! I present to you, Mickey Mouse! He has taken me about 4 months to crochet and sew together, working on him on and off between other projects. Thinking back, I remember crocheting his feet while watching the Macy’s Thanksgiving Day parade.

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I bought the pattern for him from an Etsy store. I was very excited to start the project but right away, I could tell that I was going to have to count and mark each row as I completed it. So, instead of being a fun project to work on during car trips or in front of the tv, it became a project that had to be worked on at the sewing table with my full concentration.

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This amigurumi is not crocheted in the round like most are. Each row starts with a chain and ends with a slip stitch. At first this was odd to me and caused me some confusion and took extra thought and counting. It was especially difficult to switch from this project to a project crocheted in the round, but I finally got the hang of it.

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Knowing there was going to be a lot of work to sewing the parts together and this being my least favorite part of the making of any amigurumi, I sewed the parts together as I went along. So after crocheting the gloves and arms, I went ahead and stitched them together even though I had not even started to crochet the body yet. I did this with the feet and legs as well. It sure made it nicer at the final construction time to already have these parts ready to go.

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The muzzle and cheeks were the most difficult part to crochet on the project. It took a couple of attempts before I got the count and design correct. Sewing the body to the head and the muzzle to the head was the most difficult part of the assembling process. I was quite disappointed with the results when I got the head, body and muzzle put together. If fact, it almost had to spend some time in the garbage can before I continued. Instead of spending time in the garbage can, I decided to put the ears and nose on first. I am glad I did. This greatly helped the appearance and my opinion of the head and muzzle, so no time was spent in the garbage can.

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Not far from this in difficulty was the designing and cutting of the felt eyes. I spent about an hour cutting and triming the felt to get the size and look I wanted. The pattern included a template for cutting the felt but I did not like the resulting look. Another thing I would change on the pattern is that I would add more rows to the body making it longer and add a few more rows to the head so the muzzle fit a little better.

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Now that he is crocheted and stitched together,  I just love him. He is not a perfect recreation of Mickey, but he is so cute in his own right. Previously, I have said that I will not keep my amigurumi’s, not even the Snoopy’s I made. They all had to find homes somewhere else. This Mickey Mouse may be the exception to that rule. I may just be able to find him a place in my sewing room.

Digitizing your own Embroidery Designs Part 3

If you missed Part 2 of this series, you can find it HERE!

Digitizing your own Embroidery Designs Part 3: Creating a digitized design using Bernina Artista Designer Plus Software

(Updated: June 13th, 2015)

As I mentioned in my previous post I’ve tried most of the embroidery digitizing software out there over the last 10 years or so, and even after trying the latest greatest I always tend to come back to my stand by software, Bernina’s Artista Designer Plus. In this post I will take you step by step how I use it to create my own custom designs which are then stitched on my latest sewing projects.

Step 1: Get ready! Get set! Start your software! GO!

Do you have it up and going?

Great! Here we go!

You will notice that when Artista starts up it will be in freehand stitch placement mode where you can just draw stitches or shapes in freehand mode. This is the mode most embroidery software starts in.

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We need to change it to picture mode so we can load our previously touched up artwork and trace the bitmapped image using the auto trace tool. To do this click on the picture tab up at the top of the design screen. Then click on the icon in the left toolbar that looks like a flower coming out of a folder. This is the Load Picture tool.

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When the file browser comes up you can select your touched up artwork saved in a variety of formats like BMP (Bitmap), JPG (Jpeg), PNG (Ping), etc. I will be using my Mickey Indy Graphic that I touched up in Part 1 of this blog series. Click on the one you want to digitize and then click the Open button in the file browser and your design screen should now look like this.

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The next step is to use the built in Artwork Preparation Tool on the left toolbar as shown below. Once you click on it the Artwork Preparation window will pop up and show you the number of colors in your design as shown below. You want to choose an amount of colors that still gives you good detail of the design, but no more than necessary. I never use more than 16, but I usually try to stay around 4-8 colors if possible.

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Once you choose your number of colors and click on ok Artista will decrease the number of colors and smooth any lines in your design it can. It will also create large single color blocks if possible. This will provide the auto digitizing function with less work to do in the next step.

The next step is to take your prepared artwork and use the auto digitizer tool to insert stitches over your artwork. To do this click on the Design tab at the top of your design window as shown below. Then click on the Select Tool in the left toolbar. Next click on the prepared artwork image on the right. This will select it so it can be auto digitized. To do that click on the AutoDigitizer Tool on the left toolbar. It looks like a paintbrush with multicolored paint on it.

At this point you will see an AutoDigitizer window pop up where you can change your Fills and Details stitch types. I normally leave these settings at their defaults but you can use the different stitch types to create different looks for your designs. Choose your stitch types or leave it at the default and click on the OK button.

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Now you should see the bar at the bottom showing that the AutoDigitizer is creating the different stitch objects of your design. Once it has finished your design window should look like the screen below.

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If you click on the Artistic View tab you should now see a 3D representation of your completed auto digitized design as shown below.

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This is all looking pretty good at this point except you will notice that it automatically digitized the white background of the design.

I don’t want this to stitch so it needs to be removed.

So I click back on the Design Tab up at the top of the design window. Then I click on the object Select Tool on the left toolbar (it looks like a white arrow). Then I click on the edge of the portion of the white background and it will be selected and turn to a pink color to show it selected.

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Then I just hit the delete key on my keyboard and POOF it’s gone! It should now look like the screen below.

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You can click on the Artistic View Tab at the top again to make sure you are satisfied with the results. Now make sure and use the File/Save As menu option from the top to save your design. Artista offers several design formats to save to so choose the one your embroidery machine uses. I always save in the PES format since I have Brother machines.

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That is it! You are all done! Now you can change thread colors or resize your completed design to make it larger or smaller or rotate it, mirror it, or whatever else you would like to do with it using the built in tools.

I hope you enjoyed this blog post series, I sure had a lot of fun creating it!

Please let me know if you would like to see other topics covered or if you have any questions and I will do my best to answer.

If you missed Part 2 of this series, you can find it HERE!

Digitizing your own Embroidery Designs Part 1

Digitizing your own Embroidery Designs Part 1: How to get a usable graphic image ready to digitize.

(Updated: June 13th, 2015)

Happy Fall Everyone! I thought I would give all my lovely readers something great to start Fall, the 1st of October (my favorite month) and the weekend with, so without further ado, here it is!

Before I start talking about the software used to digitize your own designs, and how to go about digitizing on your own, I need to talk about the first step in the process.

And that step is to first get the artwork you want to use, and then making it usable to be digitized.

This is the most important step in the process, and if you do it correctly it will usually take the most time.

The hardest part of the whole process is getting good artwork and tweaking it so that you will have no problems digitizing it using your choice of software later on.

If you don’t do this step first your end results will most often end in frustration and disaster.

I can not stress this point enough, if you don’t spend the time now getting your artwork in good shape before digitizing, you will spend hours and hours later trying to fix it.

Please don’t try to use badly photographed or the lowest resolution clip art that you have downloaded off of some website somewhere on the internet that is no larger than a postage stamp, you won’t like your finished results.

Try to make sure your artwork is clean and in a medium to high-resolution format. I usually like to start with something at least in the 300×300 pixel size range. Of course if you have some camera ready artwork of 1200+ pixels in size you should be in great shape and you should get some excellent results without too much tweaking.

ALWAYS REMEMBER! The lower the resolution of the item you are trying to digitize is, the more work you will have to do up front in a graphic editor getting it ready to digitize.

Of course you don’t need to have great camera ready artwork to start with. If you have a simple idea of what you want, you can just sit down with a piece of blank white paper and sketch out a simple design of what you are trying to create. I’m no artist, so I usually try to use something that has already been drawn by someone else and go from there. But if you cannot do that, just sketch something simple onto a piece of plain white paper and either scan it in or take a photograph of your sketch to get it into your computer to get started on the process of cleaning up the bitmapped graphic before you begin the digitizing part.

Here are a few photos to show you what I am talking about in the good art department.

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To the left is an original photo I found on the internet somewhere. I really wanted to use the Indy Mickey graphic for an embroidery design but I didn’t want to use the background since it is very complicated and it wouldn’t embroider well.

The first thing I did was extract Mickey from the background graphic. I won’t be describing the exact process or software I used to do this since almost any graphics editing software can do this process of snapping out an object from the background of a photo. Do a search on the internet for ‘remove a background from a photo’ and you will find several great articles and tools on how to do this.

Of course the most common graphics editors used to do this type of work are Adobe’s Photoshop or Photoshop Elements. They are great tools to use for this. But there are many others that are very usable and are available for very little money or for free in shareware and freeware tools.

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Now once you have the graphic that you want extracted from the background you should have something that looks like Image 1 below.image-1-2-3This is a good start, but it still needs to be edited by hand a little more to remove more detail before going any further.

This next step is a very important one too.

On most designs you will want to have a heavy black edge around the entire design to help with digitizing later on.

So if you look closely at Image 2 you can see how I traced around all of the lighter lines around the border and the light grey colored areas to make them thick dark black lines and curves.

This little bit of editing here will give you a nice dark satin stitch around the border of your design once we the design digitized.

Here is my edited image a little further on in the process.

image-4In Images 3 and 4 I am getting really close to the final bitmapped image that I will put into my digitizing software.

You will notice that I have continued to edit the graphic until I have changed the hair and teeth on the golden idol to more solid colors rather than the individual fine lines that the original graphic had. I’ve also simplified the shoe strings and shadows on the shoes since at smaller sizes these would end up being unrecognizable blobs of knotted up thread on your embroidery machine once it was stitched out.

And you don’t want that.

It’s a mess!

In Image 4 you can see that I changed some of the colors in the graphic to other colors that already exist in the graphics design to reduce the number of thread colors I would need to use when digitizing the graphic.

The fewer colors you have  in your bitmapped graphic once it has been tweaked, the easier it will be to get a good digitized embroidery design in the end.

When embroidering something on a machine that needs to punch thousands and thousands of holes using a needle into a very small area, fewer colors means fewer punches.

The fewer the punches that are needed, the happier you will be with your end results.

Luckily for you, most graphic editing software tools have a great feature that will reduce the amount of available colors in a graphic image easily or automatically for you by using color averaging.

It’s best to reduce the image you are working with to 256 colors or less before trying to digitize it.

I usually prefer to stick with under 16 colors in my embroidery designs. 8 is better still.

Sometimes you do need more colors than that to make your design work though, and that is ok too.

It just won’t be as sharp and precise of a design in the end.

Well I hope that gives you a pretty good idea on how to get your original ideas, concepts and designs into your computer and get them into a condition that will work well for digitizing.

The next step will be to get that graphic into your embroidery software and finishing the touching up and final digitizing of the design.

I will cover that in my next how to: Digitizing your own Embroidery Designs Part 2.

Part 2 of this series is HERE, Part 3 of this series is HERE.